Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Hacking/Relic Site Bugs - in EVE General Discussion [original thread]
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?
- by CCP Bayesian - at 2013.06.08 18:55:00
|
102. Hacking/Relic Site Bugs - in EVE General Discussion [original thread]
Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that?
- by CCP Bayesian - at 2013.06.08 18:42:00
|
103. Hacking/Relic Site Bugs - in EVE General Discussion [original thread]
Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet.
- by CCP Bayesian - at 2013.06.08 18:39:00
|
104. Hacking/Relic Site Bugs - in EVE General Discussion [original thread]
If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly. The rules for when and how sites disappear haven't changed from pre-...
- by CCP Bayesian - at 2013.06.08 18:33:00
|
105. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Thanks for any and all bug reports it makes tracking problems down much easier. We're actually going to do a pass on the distribution and loot for the next release.
- by CCP Bayesian - at 2013.06.08 13:08:00
|
106. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Staten Island wrote: Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there? Intentional. :)
- by CCP Bayesian - at 2013.06.08 08:49:00
|
107. FIX data and relic sites... - in EVE General Discussion [original thread]
Adunh Slavy wrote: Worst thing so far for me is, finding sites with nothing in them. They do not seem to despawn very quickly. We are working to find out why this is occuring. This is definitely not intentional and is very irritating.
- by CCP Bayesian - at 2013.06.07 13:05:00
|
108. FIX data and relic sites... - in EVE General Discussion [original thread]
Ivana Boom-Boom wrote: I mean, seriously...Not being able to get to containers -- that's a bug. ...and I tried every which way for over 30 minutes ramming into the freaking structure... Yes it is, please report any instances you find like t...
- by CCP Bayesian - at 2013.06.07 07:20:00
|
109. Improvements to hacking - in Player Features and Ideas Discussion [original thread]
Thanks for the feedback, it chimes well with what we are considering doing over the summer. The devblog I wrote linked earlier has a section on how we want to improve things. On top of which there are lots of ideas floating around within our team ...
- by CCP Bayesian - at 2013.06.06 22:23:00
|
110. Data and relic site problem - in Issues, Workarounds & Localization [original thread]
Thanks for the report and yes it's something that we're looking at. We haven't changed how the sites get created in any way so presume at the moment this is the old system creaking under the stress of all the new people scanning and visiting data ...
- by CCP Bayesian - at 2013.06.06 20:18:00
|
111. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
SanshaGrey wrote: Nice job revamping exploration! Thank you guys! Yet I believe you forgot to overhaul rigs that improve efficacy of codebreaker and analyzer. Right now they still give the old "Access chance" bonus. Hope you switch them to i...
- by CCP Bayesian - at 2013.06.04 13:38:00
|
112. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Kor'el Izia, there are also no NPCs in the sites (except where they haven't been updated) and we've doubled the loot in them as well as adding some good rare items.
- by CCP Bayesian - at 2013.05.31 14:57:00
|
113. Business Career Agent: Mission 4 and 7 (Data/Relic Analyzer) - in Test Server Feedback [original thread]
This sounds like a defect to me.
- by CCP Bayesian - at 2013.05.31 14:55:00
|
114. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
The failure cruisers are definitely going away.
- by CCP Bayesian - at 2013.05.31 14:43:00
|
115. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sven Viko VIkolander, absolutely we're keenly aware that this part of the feature has had lots of negative reactions and will be watching the statistics we get back about use very closely.
- by CCP Bayesian - at 2013.05.31 14:36:00
|
116. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Solkara Starlock wrote: Thanks for the reply Really appreciated. What I mean that it doesn't make sense is that if someone hacks into a computer or mainframe or whatever, the result of a succesfull hack is access to that computer or mainfram...
- by CCP Bayesian - at 2013.05.31 14:02:00
|
117. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Freighdee Katt wrote: Sheena Tzash wrote: To me I feel that if your being some master hacker who is trying to get the goodies from inside an encrypted vault you wouldn't want the results to be splashed all over space. You wouldn't see som...
- by CCP Bayesian - at 2013.05.31 13:40:00
|
118. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Freighdee Katt wrote: CCP Bayesian wrote: Sven Viko VIkolander wrote: I've read these threads, read countless reviews and watched many youtube trials, and I've yet to find anyone that actually likes the loot spew (ofc, maybe you can find...
- by CCP Bayesian - at 2013.05.31 13:24:00
|
119. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sven Viko VIkolander wrote: I've read these threads, read countless reviews and watched many youtube trials, and I've yet to find anyone that actually likes the loot spew (ofc, maybe you can find just a few somewhere). No one, so far as I've s...
- by CCP Bayesian - at 2013.05.31 13:14:00
|
120. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Kel hound, I'll quote myself from the previous page: Quote: Adding things to the overview, this is really an option of last resort that I think fixes things which are usability defects. It's the "easy way out" as it's the workaround in EVE to d...
- by CCP Bayesian - at 2013.05.31 12:44:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |